The Game Boy of Isaac - Team Kirby Devlog

We are "Team Kirby" from Telecom Paris, and for our end-of-year project, we set out to write a game, inspired by The Binding of Isaac, for the original Game Boy.

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19 June 2020

PAF Day 1: Hello world!

by ChatPion

I hereby declare that this devlog is open! What is this devlog about? We, team Kirby, are going to make a The Binding of Isaac-inspired game for the original Game Boy and we will talk about our ideas, plans, difficulties and progress here.


Here’s a quick recap of what happened:

Install party

Basically, we ensured everybody is able to assemble assembly programs and run it on a gameboy emulator (vba-m or BGB)


We properly set the git repositories up:

We intend to use as many available features as we can (pull requests, code reviews, releases, github pages, etc.)

Gameboy assembly language

Basically, we used this repository made by our dear Jean-Marie from Team Rocket.

Even though this language is not complex per se, we still struggled because of some subtleties, such as :

What kind of game are we going to make?

Whilst the other team plans to make an accurate reproduction of The Binding of Isaac (and adapt the twin stick shooter gameplay to the gameboy), we intend to keep the spirit of the game (a roguelike + some features) and make our own game.

Coming up next

During the week-end:

Monday, we planned to do the following:

Random thoughts

tags: assembly - tooling