The Game Boy of Isaac - Team Kirby Devlog

We are "Team Kirby" from Telecom Paris, and for our end-of-year project, we set out to write a game, inspired by The Binding of Isaac, for the original Game Boy.

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28 June 2020

PAF Days 6, 7, 8: Back from Pains Perdus HQ

by yberreby

Before we dive into the technical side of things, and because what makes a project is the team behind it, it is worth mentioning that the last few days were a bit special. Until then, two-thirds of our six-person team had been collaborating IRL in an Airbnb we rented specifically to work on this project. Our goal of smoothening out the development process by providing an enjoyable collaborative environment shared with some of our dear competitors/friends from Team Rocket was achieved, but all good things must come to an end, and on Friday, we said goodbye to what would henceforth be known as Piney’s birthplace, and crawled back into the familiarity of our student apartments as we mentally prepared for the last sprint to the Thursday deadline…

Here’s a summary of what was achieved since then:

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