The Game Boy of Isaac - Team Kirby Devlog

We are "Team Kirby" from Telecom Paris, and for our end-of-year project, we set out to write a game, inspired by The Binding of Isaac, for the original Game Boy.

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29 June 2020

Making Pear Jaw come true

by AdameBf

Following up on Ametheek’s introduction to the wonderful (well, no longer) world of Piney and his foes, here is how far I got with implementing enemies.

Enemies: progress

Currently, here are the features enemies are to have in the game as of now, after a long phase of figuring out things little by little:

What needs to be done

Next goal

I am considering the handling of projectiles next, at this point.

tags: enemies