Day 6

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Day Summary

  • Virgile and Pascal
    • added the possibility to display rocks
    • added walls on the edges of the screen preview
    • started working on displaying tears on the screen, with the challenge of displaying more elements on screen than the GameBoy usually allows
    • tested the possibility of recycling sprites during the HBlank
  • Jean-Marie and Thomas
    • step by step implementation of collisions or Isaac : first with one rock, then several rocks, now several elemets blocking or not
    • added collisions for walls in order to prevent Isaac from leaving the screen
    • set up the mecanism letting Isaac look in the right direction
    • refactoring collisions for better performance and in order to allow Isaac to “slide” against a blocking element
  • Mélissa and Dorian
    • custom version of the score of “Sacrificial” from the original game, adapted to a 2 channel player
    • first version of the map generation, coded in C
    • beginning of the translation of the C code into a Assembly code