Day 4

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Day Summary

  • Virgile and Pascal
    • challenge : animate Isaac, while standing, walking and attacking in any direction, and with as few sprites as possible
    • optimized version of Isaac : only 14 sprites, reusing the sprites as much as possible
    • when Isaac turns, only his head rotates
    • the way sprites are positionned is crucial as Isaac is a superposition of several sprites
  • Jean-Marie and Thomas
    • implementation of the collision functions
    • collisions can now be detected and resolved (movement canceled, damage applied, interactions called)
    • still a problem : no knowledge about the side of contact, should be implemented later
  • Jean-Marie
    • creation of a structure for the code which allows anyone to add his bit of code easily
    • this structure has been approved by the rest of the team
    • documentation for this is currently being written
  • Dorian
    • working on a code to convert a score into a custom music format
  • Mélissa
    • Working on a programm which takes the custom music format file and plays it on the GameBoy
    • Use of time interrupts to play notes at a rather regular pace

TODO

  • have a first version of the programm in which Isaac can walk in a room