Day 6
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Day Summary
- Virgile and Pascal
- added the possibility to display rocks
- added walls on the edges of the screen
- started working on displaying tears on the screen, with the challenge of displaying more elements on screen than the GameBoy usually allows
- tested the possibility of recycling sprites during the HBlank
- Jean-Marie and Thomas
- step by step implementation of collisions or Isaac : first with one rock, then several rocks, now several elemets blocking or not
- added collisions for walls in order to prevent Isaac from leaving the screen
- set up the mecanism letting Isaac look in the right direction
- refactoring collisions for better performance and in order to allow Isaac to “slide” against a blocking element
- Mélissa and Dorian
- custom version of the score of “Sacrificial” from the original game, adapted to a 2 channel player
- first version of the map generation, coded in C
- beginning of the translation of the C code into a Assembly code