RNG - or how to create randomness from a deterministic computer
Hello world,
Day Summary Vi and Pascal added the possibility to display rocks added walls on the edges of the screen started working on disp...
Hi there,
Ho dear! Oh dear! I shall be too late!,
Day Summary Vi and Pascal challenge : animate Isaac, while standing, walking and attacking in any direction, and with as few sprites as possib...
Day Summary
н3110 ω0Я1δ,
Day Summary
Day Summary
Day Summary Vi and Pascal added the possibility to display rocks added walls on the edges of the screen started working on disp...
Day Summary Vi and Pascal challenge : animate Isaac, while standing, walking and attacking in any direction, and with as few sprites as possib...
Day Summary
We defined the first milestone for the project
Day Summary
Day Summary Vi and Pascal added the possibility to display rocks added walls on the edges of the screen started working on disp...
Day Summary Vi and Pascal challenge : animate Isaac, while standing, walking and attacking in any direction, and with as few sprites as possib...
Day Summary
н3110 ω0Я1δ,
Day Summary
Hey everyone,
We are coding a Game Boy version of The Binding of Isaac. Therefore, we are using the gbZ80 assembly language.
We defined the first milestone for the project
Ho dear! Oh dear! I shall be too late!,
н3110 ω0Я1δ,
Hey everyone,
We are coding a Game Boy version of The Binding of Isaac. Therefore, we are using the gbZ80 assembly language.
Welcome to our new blog!
Welcome to our new blog!
н3110 ω0Я1δ,
Ho dear! Oh dear! I shall be too late!,
Ho dear! Oh dear! I shall be too late!,