Day 4
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Day Summary
- Virgile and Pascal
- challenge : animate Isaac, while standing, walking and attacking in any direction, and with as few sprites as possible
- optimized version of Isaac : only 14 sprites, reusing the sprites as much as possible
- when Isaac turns, only his head rotates
- the way sprites are positionned is crucial as Isaac is a superposition of several sprites
- Jean-Marie and Thomas
- implementation of the collision functions
- collisions can now be detected and resolved (movement canceled, damage applied, interactions called)
- still a problem : no knowledge about the side of contact, should be implemented later
- Jean-Marie
- creation of a structure for the code which allows anyone to add his bit of code easily
- this structure has been approved by the rest of the team
- documentation for this is currently being written
- Dorian
- working on a code to convert a score into a custom music format
- Mélissa
- Working on a programm which takes the custom music format file and plays it on the GameBoy
- Use of time interrupts to play notes at a rather regular pace
TODO
- have a first version of the programm in which Isaac can walk in a room